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eme

Born 01.01.2020

Hi, I am “eme” your personal shopping robot

to enjoy smart shopping

Shopping is the pursuit of pleasure. It is part of our daily search for happiness. eme reads that search — every response, location, answer, search and purchase along the journey — and turns it into a persona a store can actually act on.

“Whoever said money can’t buy happiness simply didn’t know where to go shopping.”

The premise

E-commerce broke the old sales channel. Retail has to answer with experience.

Just as e-commerce sites provide a revolutionised customer experience, in-store retailers must follow suit. Environments that attract and excite customers are supported by technological components — beneficial to both business and consumer. Moving forward, retailers will continue to employ cutting-edge technology, like artificial intelligence, in order to provide personalised offerings and engaging environments.

of branded apparel purchases are still made in stores
75% of branded apparel purchases are still made in stores
of journeys begin with a specific item, not a specific brand
73% of journeys begin with a specific item, not a specific brand
of journeys are one-stop purchases
68% of journeys are one-stop purchases
growth in retail use of AI across two years
600% growth in retail use of AI across two years

What eme is

A shopper persona, calculated instead of guessed

Shopper personas are a technique for measuring the value of a customer to both the global market and an individual business — and your value to them. eme automates the metric. It calculates each shopper individually, per brand, from real transactions, and builds a global persona from the mobile data gathered during the customer journey.

What it reads

Responses, locations, answers, activities, correspondence, requests, searches and purchases.

What it returns

A dynamic customer tag, scoped to a geographical area and recalculated from purchase values — so stores can offer specific promotions and join shoppers to predefined loyalty programmes.

What it moves

Sharper market segmentation, a better return on marketing spend, and a rising Net Promoter Score.

The persona stays embedded and private to the shopper.

Component 1

Customer persona, based on retail activity

Every shopper resolves along four axes. Together they are the tag a store reads before it decides what to offer.

Category

Thirteen retail categories the activity is scoped to.

  • Food
  • Fashion
  • Beauty
  • Sports
  • Health
  • Hospitality
  • Entertainment
  • Stationery
  • Grocery
  • Furniture
  • Household
  • Automotive
  • Others

Customer type

Set by relationship depth, not by spend alone.

  1. 1 Citizen

    Paid the membership fee.

    Awards · Loyalty+ · Referrals

  2. 2 Resident

    Purchased more than three times from the store.

    Loyalty · Referrals

  3. 3 Tourist

    Purchased three times or fewer from the store.

  4. 4 Foreigner

    Visitor who has never purchased from the store.

Gender

Male / Female.

  • Male
  • Female

Rank

Purchase value against the regional average. Recalculated dynamically.

  1. Blue

    Purchases above the regional average.

    Dynamic per region

  2. Green

    Purchases at or below the regional average.

    Dynamic per region

  3. White

    Has never purchased in this store category.

Component 2

Four tiers of listing

A store enters eme at the depth it is ready for, and moves up. Each tier unlocks what the tier below could not do.

  1. Informative

    By location

    No products listed. No demography. No loyalty programme.

  2. Productive

    By product

    Selected products listed.

  3. Productive

    By store

    All products listed.

  4. Corporate

    By enterprise

    All branches listed.

Why it works

Six stages, and one bad experience

Conversion is not the only number worth watching. Every customer moves through six stages, and the value of the relationship is decided in the last two — where a single bad experience can end it.

  1. 1

    Reach

    Shoppers see an average of 362 marketing messages a day and notice 86 of them. The old rule holds: seven exposures before awareness.

  2. 2

    Engage

    They start watching what others say about you, and how you answer complaints in public.

  3. 3

    Evaluate

    Months of comparison or a quick gut check — either way, everyone passes through here.

  4. 4

    Buy

    Crunch time. 83% of consumers need some degree of support to finish.

  5. 5

    Experience

    Winning a new customer costs six to seven times more than keeping one. Opinion forms here.

  6. 6

    Bonding

    The relationship is cemented, and brand advocates start attracting customers for you.

One bad experience can lose a customer.

Brand advocates help attract new customers.

The measure

Four numbers eme is built to move

Traditional retail success metrics — year-over-year growth, profitability, position against competitors — are becoming obsolete in a digitally enabled economy. These four are not.

Customer Lifetime Value

CLTV

Net profit attributed to the entire future relationship with a customer. The longer they keep buying, the greater it becomes.

CLTV = Customer Value × Average Customer Lifespan

Customer Acquisition Cost

CAC

What it costs to convert a lead into a customer — all programme spend, salaries, commissions and overhead included.

CAC = (Cost of Sales + Cost of Marketing) ÷ New Customers Acquired

Customer Churn Rate

CC

The share of customers who stop buying in a period. A 5% lift in retention can create at least a 25% lift in profit.

CC = (Lost Customers ÷ Acquired Customers) × 100%

Net Promoter Score

NPS

How likely a customer is to recommend you to a friend, on a scale of 0 to 10. eme is designed to raise it.

NPS = Promoters % − Detractors %

Target LTV:CAC ratio

3:1

Your customers should be worth three times what they cost to acquire. At 1:1 you are breaking even on attention; above 5:1 you are underspending and missing leads.

The research

The book behind eme

eme began as a 40-page book: exchange theory, retail technology, the shopper journey, the economics of loyalty. Every chapter is here in full.

Chapter 02 pubbles 04

Digital Era

Technologies are transforming retail

Pages 10–13 Read chapter
Chapter 03 pubbles 01

Shopping Journey

Discovery, not design

Pages 14–17 Read chapter
Chapter 04 pubbles 02

Shopping Economy

The metrics that still mean something

Pages 18–23 Read chapter
Chapter 05 pubbles 03

Shoppers Patronage

Loyalty, membership and the discount problem

Pages 24–33 Read chapter
Chapter 06 pubbles 04 · 03

Pop-ups & Giveaways

Temporary retail, and the psychology of free

Pages 34–39 Read chapter
Chapter 07 pubbles 03

Components of eme

The shopper persona metrics

Pages 40 Read chapter

Put a persona behind every offer

eme calculates the shopper so the store does not have to guess. Start with location, grow into enterprise.